(Forget the "Super-Hard" part, its only super hard if you set it that way) Read the later "DeathRun Configuration" section to learn what this mod can do. DeathRun - Roguelike Super-Hard ĭeathRun is an extremely modular mod that adds a ton of options. I use this mod for its Water Murkiness option, I suggest setting it to 300-360 for the desired effect of reduced view distance. I never thought I would encounter a mod I love so much yet also hate so much at the same time. Optional mods:I personally run all of these mods in my game, but feel free to pick and choose.Īdds the real life phenomena of sea creatures swimming up and down from the depths with the day/night cycle. Its base settings are great, but you can also adjust them to your liking.Įver been exploring an island either at night or in a cave, and notice that you can't hold your flashlight while sprinting? Well this mod fixes that.Īdds the sonar display from the Seaglide to the right hand side of the Cyclops. No Loud Bangs in Cyclops Įver get tired of passing through the safe shallows with the Cyclops and hearing BANG BOOM BANG as all the fish hit your sub? well this mod fixes that.Īdds various settings for adjusting hud elements such as the crosshair. Read the later "Tweaks and Fixes Configuration" section for info on how I like to change the game with this mods settings, but if you don't care for what I like to change with it, feel free to leave it default. Turns the crafting menu into a more modular circular menu.Īutomatically crafts ingredients for blueprints and allows you to craft using items from nearby storage containers.Īs the name would suggest, adds a ton of tweaks and bug fixes, also a ton of options. Toggle between snap building, fine snapping, and no snapping with hotkeys. "snap building" Might sound like it could be irritating at times, but that couldn't be further from the truth, SnapBuilder allows you to quickly This mod makes building a million times better. SnapBuilder - Snap-to-Grid for Subnautica Increases the amount of quick slots you get from 5 to 10+. To the point that its currently the 3rd most downloaded mod for Subnautica on all of nexus, just get it. SMLHelper (Modding Helper) Ī prerequisite to a whole bunch of mods. The templates come with a fully narrated video tutorial that covers downloading, installing, and using the templates.ĭownload the Visual Studio Unity Mod Templates.Must have mods:I suggest downloading all of the mods in this list, but feel free to skip them if you feel you don't want the QoL most of them offer. These templates give you a structure and boiler plate code to very quickly create a basic BepInEx mod for either Subnautica, Below Zero, or indeed any Unity game. Once you’ve completed this guide and have gained the confidence to create your own mods, consider taking a look at my Visual Studio templates for Unity Mods. You can join the Subnautica Modding Discord to talk more, ask questions, and learn!.And you can find all source code for my mods in my modding GitHub repository.You can find my published mods on my Nexus Mods page.You can find and contribute to this guide via my GitHub Pages repository.I’ve made a video guide version of this tutorial, available on my YouTube channel.Some useful links, if you want to contribute or find out more: Within the guide you’ll write you own mod, step by step, to set you up to build your own, bigger and better, mods. You’ll learn everything from what software you require, how to install it and the basics of modding the Subnautica games. This guide is intended to give complete beginners a taste of how to go about creating mods for the Subnautica and Subnautica: Below Zero games. This site uses Just the Docs, a documentation theme for Jekyll.īeginners Guide to Modding Subnautica and Subnautica: Below Zero
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